
if GetLocale() ~= "zhCN" then return end

local _, RBP = ...

RBP.Totems = {
	["净化图腾"] = "Cleansing Totem",
	["清毒图腾"] = "Poison Cleansing Totem",
	["土元素图腾"] = "Earth Elemental Totem",
	["地缚图腾"] = "Earthbind Totem",
	["火元素图腾"] = "Fire Elemental Totem",
	["根基图腾"] = "Grounding Totem",
	["法力之潮图腾"] = "Mana Tide Totem",
	["战栗图腾"] = "Tremor Totem",
	["风怒图腾"] = "Windfury Totem",
	["天怒图腾"] = "Wrath of Air Totem",
	["岗哨图腾"] = "Sentry Totem",
	["抗火图腾"] = "Fire Resistance Totem",
	["抗火图腾 II"] = "Fire Resistance Totem",
	["抗火图腾 III"] = "Fire Resistance Totem",
	["抗火图腾 IV"] = "Fire Resistance Totem",
	["抗火图腾 V"] = "Fire Resistance Totem",
	["抗火图腾 VI"] = "Fire Resistance Totem",
	["火舌图腾"] = "Flametongue Totem",
	["火舌图腾 II"] = "Flametongue Totem",
	["火舌图腾 III"] = "Flametongue Totem",
	["火舌图腾 IV"] = "Flametongue Totem",
	["火舌图腾 V"] = "Flametongue Totem",
	["火舌图腾 VI"] = "Flametongue Totem",
	["火舌图腾 VII"] = "Flametongue Totem",
	["火舌图腾 VIII"] = "Flametongue Totem",
	["抗寒图腾"] = "Frost Resistance Totem",
	["抗寒图腾 II"] = "Frost Resistance Totem",
	["抗寒图腾 III"] = "Frost Resistance Totem",
	["抗寒图腾 IV"] = "Frost Resistance Totem",
	["抗寒图腾 V"] = "Frost Resistance Totem",
	["抗寒图腾 VI"] = "Frost Resistance Totem",
	["治疗之泉图腾"] = "Healing Stream Totem",
	["治疗之泉图腾 II"] = "Healing Stream Totem",
	["治疗之泉图腾 III"] = "Healing Stream Totem",
	["治疗之泉图腾 IV"] = "Healing Stream Totem",
	["治疗之泉图腾 V"] = "Healing Stream Totem",
	["治疗之泉图腾 VI"] = "Healing Stream Totem",
	["治疗之泉图腾 VII"] = "Healing Stream Totem",
	["治疗之泉图腾 VIII"] = "Healing Stream Totem",
	["治疗之泉图腾 IX"] = "Healing Stream Totem",
	["法力之泉图腾"] = "Mana Spring Totem",
	["法力之泉图腾 II"] = "Mana Spring Totem",
	["法力之泉图腾 III"] = "Mana Spring Totem",
	["法力之泉图腾 IV"] = "Mana Spring Totem",
	["法力之泉图腾 V"] = "Mana Spring Totem",
	["法力之泉图腾 VI"] = "Mana Spring Totem",
	["法力之泉图腾 VII"] = "Mana Spring Totem",
	["法力之泉图腾 VIII"] = "Mana Spring Totem",
	["熔岩图腾"] = "Magma Totem",
	["熔岩图腾 II"] = "Magma Totem",
	["熔岩图腾 III"] = "Magma Totem",
	["熔岩图腾 IV"] = "Magma Totem",
	["熔岩图腾 V"] = "Magma Totem",
	["熔岩图腾 VI"] = "Magma Totem",
	["熔岩图腾 VII"] = "Magma Totem",
	["自然抗性图腾"] = "Nature Resistance Totem",
	["自然抗性图腾 II"] = "Nature Resistance Totem",
	["自然抗性图腾 III"] = "Nature Resistance Totem",
	["自然抗性图腾 IV"] = "Nature Resistance Totem",
	["自然抗性图腾 V"] = "Nature Resistance Totem",
	["自然抗性图腾 VI"] = "Nature Resistance Totem",
	["灼热图腾"] = "Searing Totem",
	["灼热图腾 II"] = "Searing Totem",
	["灼热图腾 III"] = "Searing Totem",
	["灼热图腾 IV"] = "Searing Totem",
	["灼热图腾 V"] = "Searing Totem",
	["灼热图腾 VI"] = "Searing Totem",
	["灼热图腾 VII"] = "Searing Totem",
	["灼热图腾 VIII"] = "Searing Totem",
	["灼热图腾 IX"] = "Searing Totem",
	["灼热图腾 X"] = "Searing Totem",
	["石爪图腾"] = "Stoneclaw Totem",
	["石爪图腾 II"] = "Stoneclaw Totem",
	["石爪图腾 III"] = "Stoneclaw Totem",
	["石爪图腾 IV"] = "Stoneclaw Totem",
	["石爪图腾 V"] = "Stoneclaw Totem",
	["石爪图腾 VI"] = "Stoneclaw Totem",
	["石爪图腾 VII"] = "Stoneclaw Totem",
	["石爪图腾 VIII"] = "Stoneclaw Totem",
	["石爪图腾 IX"] = "Stoneclaw Totem",
	["石爪图腾 X"] = "Stoneclaw Totem",
	["石甲图腾"] = "Stoneskin Totem",
	["石甲图腾 II"] = "Stoneskin Totem",
	["石甲图腾 III"] = "Stoneskin Totem",
	["石甲图腾 IV"] = "Stoneskin Totem",
	["石甲图腾 V"] = "Stoneskin Totem",
	["石甲图腾 VI"] = "Stoneskin Totem",
	["石甲图腾 VII"] = "Stoneskin Totem",
	["石甲图腾 VIII"] = "Stoneskin Totem",
	["石甲图腾 IX"] = "Stoneskin Totem",
	["石甲图腾 X"] = "Stoneskin Totem",
	["大地之力图腾"] = "Strength of Earth Totem",
	["大地之力图腾 II"] = "Strength of Earth Totem",
	["大地之力图腾 III"] = "Strength of Earth Totem",
	["大地之力图腾 IV"] = "Strength of Earth Totem",
	["大地之力图腾 V"] = "Strength of Earth Totem",
	["大地之力图腾 VI"] = "Strength of Earth Totem",
	["大地之力图腾 VII"] = "Strength of Earth Totem",
	["大地之力图腾 VIII"] = "Strength of Earth Totem",
	["愤怒图腾"] = "Totem of Wrath",
	["愤怒图腾 II"] = "Totem of Wrath",
	["愤怒图腾 III"] = "Totem of Wrath",
	["愤怒图腾 IV"] = "Totem of Wrath",
}

RBP.Blacklist = {
	-- NPC's plates as icons
	["联盟军旗"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Alliance_Battle_Standard",
	["雷矛军旗"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Alliance_Battle_Standard",
	["部落军旗"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Horde_Battle_Standard",
	["霜狼军旗"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Horde_Battle_Standard",
	["暗影魔"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Shadowfiend",
	["幽灵狼"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Spirit_Wolf",
	["水元素"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Water_Elemental",
	["树人"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Treant",
	["剧毒蛇"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Venomous_Snake",
	["毒蛇"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Viper",
	["亡者大军"] = "Interface\\Icons\\Spell_DeathKnight_ArmyOfTheDead",
	["复活的食尸鬼"] = "Interface\\Icons\\Spell_Shadow_AnimateDead",
	["镜像"] = "Interface\\Icons\\Spell_Magic_LesserInvisibilty",
	["霜翼幼龙"] = "Interface\\Icons\\INV_PET_FROSTWYRM",
	-- NPC's plates hidden
	["暗月占卜师"] = "",
	["德里克斯·黑钳"] = "",
	["尼莫"] = "",
	["阿古斯的哈克穆德"] = "",
	["大法师瓦格斯的影像"] = "",
	["球中的小鬼"] = "",
	["莫吉蒂"] = "",
	["灵魂图腾"] = "",
	["希尔瓦娜斯的挽歌者"] = "",
}

RBP.LDWZoneText = "诅咒祷堂"

local L = RBP.L

-- General --
L["General"] = "通用"
L["General Settings"] = "通用设置"
L["Nameplate Style Preset"] = "姓名板样式预设"
L["This will override some of your current settings to match the preset."] = "这将覆盖当前的部分设置以符合预设"
L["Refined"] = "Refined样式"
L["Blizzard"] = "暴雪原生样式"
L["Global Scale"] = "全局缩放"
L["Scales both the visual size and the clickable hitbox of nameplates."] = "同时缩放姓名板的视觉尺寸和可点击区域"
L["Global Offset X"] = "全局X轴偏移"
L["Affects only the nameplate's visual regions. The real hitbox can't be moved using this feature."] = "仅影响姓名板视觉区域，实际点击区域不受此功能影响"
L["Global Offset Y"] = "全局Y轴偏移"
L["Target Scale Factor"] = "目标姓名板缩放"
L["Adjusts the target nameplate’s scale, applied multiplicatively with the global scale."] = "调整目标姓名板的缩放比例（与全局缩放叠加计算）"
L["Friendly Scale Factor"] = "友方姓名板缩放"
L["Adjusts friendly nameplate scale, applied multiplicatively with the global scale."] = "调整友方姓名板缩放比例（与全局缩放叠加计算）"
L["Click-through Friendly Nameplates"] = "友方姓名板点击穿透"
L["Disable friendly nameplates hitboxes inside PvE and PvP instances."] = "在PvE/PvP副本中禁用友方姓名板点击区域"
L["Level Filter"] = "等级过滤"
L["Minimum unit level required for the nameplate to be shown."] = "显示姓名板所需的最低单位等级"
L["Clamp Target"] = "锁定目标位置"
L["Prevents targeted enemy nameplate from going above the top of the screen."] = "防止目标敌对姓名板移出屏幕顶部"
L["Clamp Bosses"] = "锁定首领位置"
L["Prevents boss nameplates inside instances from going above the top of the screen."] = "防止副本内首领姓名板移出屏幕顶部"
L["Clamping Top Inset"] = "顶部锁定边距"
L["Adjusts the distance below the top of the screen where clamped nameplates will stop."] = "调整锁定姓名板距屏幕顶部的停靠距离"
L["Hide on LDW MC"] = "亡语女士控心时隐藏"
L["Hide nameplates when mind-controlled by Lady Deathwhisper."] = "被亡语女士控心时隐藏姓名板"
L["Retail-like Stacking"] = "正式服式堆叠"
L["Enable"] = "启用"
L["Simulates Retail's nameplate stacking for enemies. This feature has a high CPU cost, use it with discretion."] = "模拟正式服敌对姓名板堆叠（CPU消耗较高，请谨慎使用）"
L["Collider Width"] = "碰撞体宽度"
L["Sets the width of the virtual collider centered on each nameplate used to detect overlaps."] = "设置姓名板中心检测重叠的虚拟碰撞体宽度"
L["Collider Height"] = "碰撞体高度"
L["Sets the height of the virtual collider centered on each nameplate used to detect overlaps."] = "设置姓名板中心检测重叠的虚拟碰撞体高度"
L["Vertical Offset"] = "垂直偏移"
L["Vertically offsets the entire nameplate, including its hitbox."] = "垂直偏移整个姓名板（包含点击区域）"
L["Freeze Mouseover"] = "鼠标悬停冻结"
L["Stops the nameplate you're mousing over from moving for better selection."] = "冻结鼠标悬停的姓名板以便选择"
L["Disable in Open World"] = "野外禁用"
L["Only process stacking inside PvE and PvP instances. This will reduce CPU usage in the open world."] = "仅在PvE/PvP副本启用堆叠（减少野外CPU占用）"

-- Text --
L["Text"] = "文字"
L["Name Text"] = "名称文字"
L["Text Font"] = "文字字体"
L["Font Size"] = "字体大小"
L["None"] = "无"
L["Outline"] = "描边"
L["Thick Outline"] = "粗描边"
L["Monochrome"] = "单色"
L["Monochrome Outline"] = "单色描边"
L["Monochrome Thick Outline"] = "单色粗描边"
L["Anchor"] = "锚点"
L["Left"] = "左"
L["Center"] = "中"
L["Right"] = "右"
L["Top"] = "上" 	
L["Bottom"] = "下"
L["Offset X"] = "X轴偏移"
L["Offset Y"] = "Y轴偏移"
L["Base Text Color"] = "基础文字颜色"
L["Class Colors on Friends"] = "友方使用职业颜色"
L["Use class colors for friendly player names (only works for party or raid members)."] = "友方玩家名称使用职业颜色（仅限小队/团队成员）"
L["Class Colors on Enemies"] = "敌方使用职业颜色"
L["Use class colors for enemy player names. 'Class Colors in Nameplates' must be enabled."] = "敌方玩家名称使用职业颜色（需启用姓名板职业着色）"
L["Width"] = "宽度"
L["Hide Name Text"] = "隐藏名称文字"
L["Level Text"] = "等级文字"
L["Hide Level Text"] = "隐藏等级文字"
L["Arena/Party ID Text"] = "竞技场/队伍ID文字"
L["Shared Settings"] = "共享设置" 
L["Show ArenaID"] = "显示竞技场ID" 
L["ArenaID Color"] = "竞技场ID颜色"  
L["Shows Arena ID numbers on nameplates in arena"] = "在竞技场中显示竞技场ID"    
L["Hide Enemy Name"] = "隐藏敌方名称"
L["Hide name text on arena enemies"] = "隐藏竞技场敌方名称"
L["Hide Enemy Level"] = "隐藏敌方等级"
L["Hide level text on arena enemies"] = "隐藏竞技场敌方等级"
L["Show PartyID"] = "显示队伍ID" 
L["PartyID Color"] = "队伍ID颜色"
L["Shows Party ID numbers on nameplates in arena"] = "在竞技场中显示队伍ID"
L["Hide Friend Name"] = "隐藏友方名称"
L["Hide name text on party"] = "隐藏队伍成员名称"
L["Hide Friend Level"] = "隐藏友方等级"
L["Hide level text on party"] = "隐藏队伍成员等级"

-- Health Bar --
L["Health Bar"] = "生命条"
L["Appearance"] = "外观"
L["Player Bar Texture"] = "玩家生命条纹理"
L["NPC Bar Texture"] = "NPC生命条纹理"
L["Border Tint"] = "边框着色"
L["This is a tint overlay, not a regular color. 'White' keeps the original look."] = "此为着色覆盖层（非普通颜色），'白色'保持原始外观"
L["Glows"] = "发光效果"
L["Target Glow Tint"] = "目标发光着色"
L["Mouseover Glow Tint"] = "鼠标悬停发光着色"
L["Health Text"] = "生命值文字"
L["Text Color"] = "文字颜色"
L["Hide Health Text"] = "隐藏生命值文字"
L["Aggro Coloring"] = "仇恨着色"  
L["Enable"] = "启用"  
L["In PvE instances, changes NPC health bar color based on aggro status."] = "在PvE副本中根据仇恨状态改变NPC生命条颜色"  
L["Aggro"] = "仇恨"  
L["Gaining Aggro"] = "获得仇恨"  
L["Losing Aggro"] = "失去仇恨"  
L["No Aggro"] = "无仇恨"  

-- Cast Bar --
L["Cast Bar"] = "施法条"
L["Bar Texture"] = "施法条纹理"
L["Cast Text"] = "施法文字"
L["Hide Cast Text"] = "隐藏施法文字"
L["Cast Timer Text"] = "施法计时文字"
L["Hide Cast Timer Text"] = "隐藏施法计时文字"

-- Icons --
L["Icons"] = "图标"
L["Elite Icon"] = "精英图标"
L["Tint"] = "着色"
L["Boss Icon"] = "首领图标"
L["Icon Size"] = "图标尺寸"
L["Raid Target Icon"] = "团队标记"
L["Class Icon"] = "职业图标"
L["Show on Friends"] = "友方显示"
L["Show on Enemies"] = "敌方显示"
L["Class icons will only be shown inside PvE or PvP instances."] = "职业图标仅在PvE/PvP副本中显示"   

-- Barless Plate --
L["Barless Plate"] = "无血条模式"
L["Barless Plate Enabling"] = "无血条模式启用"
L["Enable in PvE"] = "副本中启用"
L["Enable in BGs"] = "战场中启用"
L["Enable in Arenas"] = "竞技场中启用"
L["Replace friendly nameplates with a barless layout: name text and anchored indicators."] = "用无血条布局替换友方姓名板：名称文字+锚定指示器"
L["Player Name Text"] = "玩家名称文字"
L["Adjusts the visual vertical position (does not affect the hitbox)."] = "调整视觉垂直位置（不影响点击区域）"
L["Gray Out by Health %"] = "按生命值百分比灰显"
L["Progressively grays the name from right to left based on remaining health."] = "根据剩余生命值从右向左渐变为灰色"
L["Use class color"] = "使用职业颜色"
L["NPC Name Text"] = "NPC名称文字"    
L["Show in Players"] = "玩家显示"
L["Show in NPCs"] = "NPC显示"    
L["Show Raid Target Icon"] = "显示团队标记"
L["Show Class Icon"] = "显示职业图标"    
L["BG Healer Icon"] = "战场治疗者图标"
L["This feature is available only when BattleGroundHealers is loaded."] = "此功能需加载BattleGroundHealers才可用"
L["These settings will replace some of BattleGroundHealers’ icon configuration for Barless Plates."] = "这些设置将覆盖BattleGroundHealers的部分图标配置"

-- Totems --
L["Totems"] = "图腾"
L["Totem Icon"] = "图腾图标" 
L["Adjusts the vertical position of all Totem and Blacklisted icons (does not affect plate hitbox)."] = "调整所有图腾/黑名单图标的垂直位置（不影响点击区域）"   
L["Show Reaction Border"] = "显示阵营边框"
L["Displays a colored border based on reaction."] = "根据阵营关系显示彩色边框"
L["Enable TotemPlate"] = "启用图腾板"
L["Replaces the nameplate with a totem icon."] = "用图腾图标替换姓名板"
L["Hide Totem"] = "隐藏图腾"
L["Completely hides the nameplate and the totemplate for this totem."] = "完全隐藏此图腾的姓名板和图腾板"
L["Controls the size of all Totem and Blacklisted icons."] = "控制所有图腾/黑名单图标尺寸"

-- Blacklist --
L["Blacklist"] = "黑名单"
L["Unit name"] = "单位名称"
L["Add the exact name of a unit whose nameplate you want to hide or replace with an icon. Blacklisted nameplates will always be click-through."] = "添加需隐藏/替换为图标的单位名称（黑名单单位始终可点击穿透）"
L["Set target name"] = "设置目标名称"
L["Add to blacklist"] = "添加到黑名单"
L["Reset"] = "重置"
L["Restore the default blacklist"] = "恢复默认黑名单"
L["Are you sure you want to restore the default blacklist?"] = "确定要恢复默认黑名单？"
L["Icon Path"] = "图标路径"
L["Enter the path to an icon texture to replace the nameplate, or leave it empty to hide it completely."] = "输入图标纹理路径（留空则完全隐藏）"
L["Remove"] = "移除"
L["Remove this unit from the blacklist"] = "从黑名单移除此单位"
L["Are you sure you want to remove this unit from the blacklist?"] = "确定移除此单位？"