
if GetLocale() ~= "zhTW" then return end

local _, RBP = ...

RBP.Totems = {
	["淨化圖騰"] = "Cleansing Totem",
	["清毒圖騰"] = "Poison Cleansing Totem",
	["土元素圖騰"] = "Earth Elemental Totem",
	["地縛圖騰"] = "Earthbind Totem",
	["火元素圖騰"] = "Fire Elemental Totem",
	["根基圖騰"] = "Grounding Totem",
	["法力之潮圖騰"] = "Mana Tide Totem",
	["戰慄圖騰"] = "Tremor Totem",
	["風怒圖騰"] = "Windfury Totem",
	["風懲圖騰"] = "Wrath of Air Totem",
	["崗哨圖騰"] = "Sentry Totem",
	["抗火圖騰"] = "Fire Resistance Totem",
	["抗火圖騰 II"] = "Fire Resistance Totem",
	["抗火圖騰 III"] = "Fire Resistance Totem",
	["抗火圖騰 IV"] = "Fire Resistance Totem",
	["抗火圖騰 V"] = "Fire Resistance Totem",
	["抗火圖騰 VI"] = "Fire Resistance Totem",
	["火舌圖騰"] = "Flametongue Totem",
	["火舌圖騰 II"] = "Flametongue Totem",
	["火舌圖騰 III"] = "Flametongue Totem",
	["火舌圖騰 IV"] = "Flametongue Totem",
	["火舌圖騰 V"] = "Flametongue Totem",
	["火舌圖騰 VI"] = "Flametongue Totem",
	["火舌圖騰 VII"] = "Flametongue Totem",
	["火舌圖騰 VIII"] = "Flametongue Totem",
	["抗寒圖騰"] = "Frost Resistance Totem",
	["抗寒圖騰 II"] = "Frost Resistance Totem",
	["抗寒圖騰 III"] = "Frost Resistance Totem",
	["抗寒圖騰 IV"] = "Frost Resistance Totem",
	["抗寒圖騰 V"] = "Frost Resistance Totem",
	["抗寒圖騰 VI"] = "Frost Resistance Totem",
	["治療之泉圖騰"] = "Healing Stream Totem",
	["治療之泉圖騰 II"] = "Healing Stream Totem",
	["治療之泉圖騰 III"] = "Healing Stream Totem",
	["治療之泉圖騰 IV"] = "Healing Stream Totem",
	["治療之泉圖騰 V"] = "Healing Stream Totem",
	["治療之泉圖騰 VI"] = "Healing Stream Totem",
	["治療之泉圖騰 VII"] = "Healing Stream Totem",
	["治療之泉圖騰 VIII"] = "Healing Stream Totem",
	["治療之泉圖騰 IX"] = "Healing Stream Totem",
	["法力之泉圖騰"] = "Mana Spring Totem",
	["法力之泉圖騰 II"] = "Mana Spring Totem",
	["法力之泉圖騰 III"] = "Mana Spring Totem",
	["法力之泉圖騰 IV"] = "Mana Spring Totem",
	["法力之泉圖騰 V"] = "Mana Spring Totem",
	["法力之泉圖騰 VI"] = "Mana Spring Totem",
	["法力之泉圖騰 VII"] = "Mana Spring Totem",
	["法力之泉圖騰 VIII"] = "Mana Spring Totem",
	["熔岩圖騰"] = "Magma Totem",
	["熔岩圖騰 II"] = "Magma Totem",
	["熔岩圖騰 III"] = "Magma Totem",
	["熔岩圖騰 IV"] = "Magma Totem",
	["熔岩圖騰 V"] = "Magma Totem",
	["熔岩圖騰 VI"] = "Magma Totem",
	["熔岩圖騰 VII"] = "Magma Totem",
	["自然抗性圖騰"] = "Nature Resistance Totem",
	["自然抗性圖騰 II"] = "Nature Resistance Totem",
	["自然抗性圖騰 III"] = "Nature Resistance Totem",
	["自然抗性圖騰 IV"] = "Nature Resistance Totem",
	["自然抗性圖騰 V"] = "Nature Resistance Totem",
	["自然抗性圖騰 VI"] = "Nature Resistance Totem",
	["灼熱圖騰"] = "Searing Totem",
	["灼熱圖騰 II"] = "Searing Totem",
	["灼熱圖騰 III"] = "Searing Totem",
	["灼熱圖騰 IV"] = "Searing Totem",
	["灼熱圖騰 V"] = "Searing Totem",
	["灼熱圖騰 VI"] = "Searing Totem",
	["灼熱圖騰 VII"] = "Searing Totem",
	["灼熱圖騰 VIII"] = "Searing Totem",
	["灼熱圖騰 IX"] = "Searing Totem",
	["灼熱圖騰 X"] = "Searing Totem",
	["石爪圖騰"] = "Stoneclaw Totem",
	["石爪圖騰 II"] = "Stoneclaw Totem",
	["石爪圖騰 III"] = "Stoneclaw Totem",
	["石爪圖騰 IV"] = "Stoneclaw Totem",
	["石爪圖騰 V"] = "Stoneclaw Totem",
	["石爪圖騰 VI"] = "Stoneclaw Totem",
	["石爪圖騰 VII"] = "Stoneclaw Totem",
	["石爪圖騰 VIII"] = "Stoneclaw Totem",
	["石爪圖騰 IX"] = "Stoneclaw Totem",
	["石爪圖騰 X"] = "Stoneclaw Totem",
	["石甲圖騰"] = "Stoneskin Totem",
	["石甲圖騰 II"] = "Stoneskin Totem",
	["石甲圖騰 III"] = "Stoneskin Totem",
	["石甲圖騰 IV"] = "Stoneskin Totem",
	["石甲圖騰 V"] = "Stoneskin Totem",
	["石甲圖騰 VI"] = "Stoneskin Totem",
	["石甲圖騰 VII"] = "Stoneskin Totem",
	["石甲圖騰 VIII"] = "Stoneskin Totem",
	["石甲圖騰 IX"] = "Stoneskin Totem",
	["石甲圖騰 X"] = "Stoneskin Totem",
	["大地之力圖騰"] = "Strength of Earth Totem",
	["大地之力圖騰 II"] = "Strength of Earth Totem",
	["大地之力圖騰 III"] = "Strength of Earth Totem",
	["大地之力圖騰 IV"] = "Strength of Earth Totem",
	["大地之力圖騰 V"] = "Strength of Earth Totem",
	["大地之力圖騰 VI"] = "Strength of Earth Totem",
	["大地之力圖騰 VII"] = "Strength of Earth Totem",
	["大地之力圖騰 VIII"] = "Strength of Earth Totem",
	["憤怒圖騰"] = "Totem of Wrath",
	["憤怒圖騰 II"] = "Totem of Wrath",
	["憤怒圖騰 III"] = "Totem of Wrath",
	["憤怒圖騰 IV"] = "Totem of Wrath",
}

RBP.Blacklist = {
	-- NPC's plates as icons
	["聯盟戰旗"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Alliance_Battle_Standard",
	["雷矛戰旗"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Alliance_Battle_Standard",
	["部落戰旗"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Horde_Battle_Standard",
	["霜狼戰旗"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Horde_Battle_Standard",
	["暗影惡魔"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Shadowfiend",
	["幽靈狼"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Spirit_Wolf",
	["水元素"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Water_Elemental",
	["樹人"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Treant",
	["毒蛇"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Venomous_Snake",
	["響尾蛇"] = "Interface\\AddOns\\!!RefinedBlizzPlates\\Assets\\Icons\\Viper",
	["亡靈大軍"] = "Interface\\Icons\\Spell_DeathKnight_ArmyOfTheDead",
	["復活的食屍鬼"] = "Interface\\Icons\\Spell_Shadow_AnimateDead",
	["鏡像"] = "Interface\\Icons\\Spell_Magic_LesserInvisibilty",
	["霜翼幼龍"] = "Interface\\Icons\\INV_PET_FROSTWYRM",
	-- NPC's plates hidden
	["暗月算命師"] = "",
	["崔克斯·黑擰"]  = "",
	["莫巧狄休"] = "",
	["格尼莫"] = "",
	["阿古斯的哈克瑪"] = "",
	["大法師瓦戈斯的影像"] = "",
	["球中的小鬼"] = "",	
	["靈魂圖騰"] = "",
	["希尔瓦娜斯的挽歌者"] = "",
}

RBP.LDWZoneText = "詛咒祈願室"

local L = RBP.L

-- General --
L["General"] = "一般"
L["General Settings"] = "一般設定"
L["Nameplate Style Preset"] = "名條樣式預設"
L["This will override some of your current settings to match the preset."] = "這將覆蓋當前的一些設定以符合預設。"
L["Refined"] = "Refined樣式"
L["Blizzard"] = "原生暴雪樣式"
L["Global Scale"] = "全局縮放"
L["Scales both the visual size and the clickable hitbox of nameplates."] = "縮放名條的視覺大小和可點擊區域。"
L["Global Offset X"] = "全局偏移 X"
L["Affects only the nameplate's visual regions. The real hitbox can't be moved using this feature."] = "僅影響名條的視覺區域。實際可點擊區域無法使用此功能移動。"
L["Global Offset Y"] = "全局偏移 Y"
L["Target Scale Factor"] = "目標名條縮放"
L["Adjusts the target nameplate’s scale, applied multiplicatively with the global scale."] = "調整選定名條的縮放比例。"
L["Friendly Scale Factor"] = "友方名條縮放"
L["Adjusts friendly nameplate scale, applied multiplicatively with the global scale."] = "調整友方名條縮放比例，數值與全局縮放相乘。"
L["Click-through Friendly Nameplates"] = "友方名條點擊穿透"
L["Disable friendly nameplates hitboxes inside PvE and PvP instances."] = "在 PvP 和PvE 副本中禁用友方名條的點擊區域。"
L["Level Filter"] = "等級過濾"
L["Minimum unit level required for the nameplate to be shown."] = "顯示名條所需的最低單位等級。"
L["Clamp Target"] = "鎖定目標"
L["Prevents targeted enemy nameplate from going above the top of the screen."] = "防止目標敵方名條超出螢幕頂部。"
L["Clamp Bosses"] = "鎖定首領"
L["Prevents boss nameplates inside instances from going above the top of the screen."] = "防止副本內首領名條超出螢幕頂部。"
L["Clamping Top Inset"] = "鎖定頂部間距"
L["Adjusts the distance below the top of the screen where clamped nameplates will stop."] = "調整鎖定名條固定在螢幕頂部下方的距離。"
L["Hide on LDW MC"] = "亡語女士精神控制時隱藏"
L["Hide nameplates when mind-controlled by Lady Deathwhisper."] = "當被亡語女士精神控制時隱藏名條。"
L["Retail-like Stacking"] = "正式服堆疊"
L["Enable"] = "啟用"
L["Simulates Retail's nameplate stacking for enemies. This feature has a high CPU cost, use it with discretion."] = "模擬正式服敵方名條堆疊。此功能CPU消耗較高，請謹慎使用。"
L["Collider Width"] = "碰撞寬度"
L["Sets the width of the virtual collider centered on each nameplate used to detect overlaps."] = "設置每個名條中心用於檢測重疊的虛擬碰撞器寬度。"
L["Collider Height"] = "碰撞高度"
L["Sets the height of the virtual collider centered on each nameplate used to detect overlaps."] = "設置每個名條中心用於檢測重疊的虛擬碰撞器高度。"
L["Vertical Offset"] = "垂直偏移"
L["Vertically offsets the entire nameplate, including its hitbox."] = "垂直偏移整個名條，包括其點擊區域。"
L["Freeze Mouseover"] = "滑鼠懸停凍結名條"
L["Stops the nameplate you're mousing over from moving for better selection."] = "停止懸停名條移動以便更好地選擇目標。"
L["Disable in Open World"] = "在開放世界中禁用"
L["Only process stacking inside PvE and PvP instances. This will reduce CPU usage in the open world."] = "僅在 PvP 和 PvE 副本中處理堆疊。減少野外CPU佔用。"

-- Text --
L["Text"] = "文字"
L["Name Text"] = "名稱文字"
L["Text Font"] = "文字字體"
L["Font Size"] = "字體大小"
L["None"] = "無"
L["Outline"] = "輪廓"
L["Thick Outline"] = "粗輪廓"
L["Monochrome"] = "單色"
L["Monochrome Outline"] = "單色輪廓"
L["Monochrome Thick Outline"] = "單色粗輪廓"
L["Anchor"] = "錨點"
L["Left"] = "左"
L["Center"] = "中"
L["Right"] = "右"
L["Top"] = "上" 	
L["Bottom"] = "下"
L["Offset X"] = "偏移 X"
L["Offset Y"] = "偏移 Y"
L["Base Text Color"] = "基礎文字顏色"
L["Class Colors on Friends"] = "友方使用職業顏色"
L["Use class colors for friendly player names (only works for party or raid members)."] = "對友方玩家名稱使用職業顏色（僅對隊伍或團隊成員有效）。"
L["Class Colors on Enemies"] = "敵方使用職業顏色"
L["Use class colors for enemy player names. 'Class Colors in Nameplates' must be enabled."] = "對敵方玩家名稱使用職業顏色。必須啟用名條中的「職業顏色」。"
L["Width"] = "寬度"
L["Hide Name Text"] = "隱藏名稱文字"
L["Level Text"] = "等級文字"
L["Hide Level Text"] = "隱藏等級文字"
L["Arena/Party ID Text"] = "競技場/隊伍 ID 文字"
L["Shared Settings"] = "共享設定" 
L["Show ArenaID"] = "顯示競技場ID" 
L["ArenaID Color"] = "競技場ID顏色"  
L["Shows Arena ID numbers on nameplates in arena"] = "在競技場中在名條上顯示競技場ID號碼"    
L["Hide Enemy Name"] = "隱藏敵方名稱"
L["Hide name text on arena enemies"] = "隱藏競技場敵方名稱文字"
L["Hide Enemy Level"] = "隱藏敵方等級"
L["Hide level text on arena enemies"] = "隱藏競技場敵方等級文字"
L["Show PartyID"] = "顯示隊伍ID" 
L["PartyID Color"] = "隊伍ID顏色"
L["Shows Party ID numbers on nameplates in arena"] = "在競技場名條上顯示隊伍ID"
L["Hide Friend Name"] = "隱藏友方名稱"
L["Hide name text on party"] = "隱藏隊伍成員名稱文字"
L["Hide Friend Level"] = "隱藏友方等級"
L["Hide level text on party"] = "隱藏隊伍成員等級文字"

-- Health Bar --
L["Health Bar"] = "血條"
L["Appearance"] = "外觀"
L["Player Bar Texture"] = "玩家血條材質"
L["NPC Bar Texture"] = "NPC血條材質"
L["Border Tint"] = "邊框染色"
L["This is a tint overlay, not a regular color. 'White' keeps the original look."] = "這是覆蓋染色，不是常規顏色。'白色'保持原始外觀。"
L["Glows"] = "發光"
L["Target Glow Tint"] = "目標發光染色"
L["Mouseover Glow Tint"] = "滑鼠懸停發光染色"
L["Health Text"] = "血量文字"
L["Text Color"] = "文字顏色"
L["Hide Health Text"] = "隱藏血量文字"
L["Aggro Coloring"] = "仇恨值著色"  
L["Enable"] = "啟用"  
L["In PvE instances, changes NPC health bar color based on aggro status."] = "在 PvE 副本中，根據仇恨狀態改變 NPC 血條顏色。"  
L["Aggro"] = "仇恨"  
L["Gaining Aggro"] = "獲得仇恨"  
L["Losing Aggro"] = "失去仇恨"  
L["No Aggro"] = "無仇恨"  

-- Cast Bar --
L["Cast Bar"] = "施法條"
L["Bar Texture"] = "施法條材質"
L["Cast Text"] = "施法文字"
L["Hide Cast Text"] = "隱藏施法文字"
L["Cast Timer Text"] = "施法計時文字"
L["Hide Cast Timer Text"] = "隱藏施法計時文字"

-- Icons --
L["Icons"] = "圖標"
L["Elite Icon"] = "精英圖標"
L["Tint"] = "染色"
L["Boss Icon"] = "首領圖標"
L["Icon Size"] = "圖標大小"
L["Raid Target Icon"] = "團隊標記"
L["Class Icon"] = "職業圖標"
L["Show on Friends"] = "友方顯示"
L["Show on Enemies"] = "敵方顯示"
L["Class icons will only be shown inside PvE or PvP instances."] = "職業圖標僅在 PvP 或 PvE 副本中顯示。"   

-- Barless Plate --
L["Barless Plate"] = "無血條模式"
L["Barless Plate Enabling"] = "無血條模式啟用"
L["Enable in PvE"] = "在副本中啟用"
L["Enable in BGs"] = "在戰場中啟用"
L["Enable in Arenas"] = "在競技場中啟用"
L["Replace friendly nameplates with a barless layout: name text and anchored indicators."] = "將友方名條替換為無血條佈局：名稱文字和錨定指示器。"
L["Player Name Text"] = "玩家名稱文字"
L["Adjusts the visual vertical position (does not affect the hitbox)."] = "調整名條垂直位置（不響點擊區域）。"
L["Gray Out by Health %"] = "按健康百分比變灰"
L["Progressively grays the name from right to left based on remaining health."] = "根據剩餘血量百分比,名稱從右到左逐漸變灰。"
L["Use class color"] = "使用職業顏色"
L["NPC Name Text"] = "NPC名稱文字"    
L["Show in Players"] = "在玩家上顯示"
L["Show in NPCs"] = "在NPC上顯示"    
L["Show Raid Target Icon"] = "顯示團隊標記圖標"
L["Show Class Icon"] = "顯示職業圖標"    
L["BG Healer Icon"] = "戰場治療圖標"
L["This feature is available only when BattleGroundHealers is loaded."] = "此功能僅在載入BattleGroundHealers時可用。"
L["These settings will replace some of BattleGroundHealers’ icon configuration for Barless Plates."] = "這些設定將替換BattleGroundHealers的部分圖標配置以適用無血條名條。"

-- Totems --
L["Totems"] = "圖騰"
L["Totem Icon"] = "圖騰圖標" 
L["Adjusts the vertical position of all Totem and Blacklisted icons (does not affect plate hitbox)."] = "調整所有圖騰和黑名單圖標的垂直位置（不影響名條點擊區域）。"   
L["Show Reaction Border"] = "顯示陣營邊框"
L["Displays a colored border based on reaction."] = "根據陣營顯示彩色邊框。"
L["Enable TotemPlate"] = "啟用圖騰板"
L["Replaces the nameplate with a totem icon."] = "將名條替換為圖騰圖標。"
L["Hide Totem"] = "隱藏圖騰"
L["Completely hides the nameplate and the totemplate for this totem."] = "完全隱藏此圖騰的名條和圖騰板。"
L["Controls the size of all Totem and Blacklisted icons."] = "控制所有圖騰和黑名單圖標的大小。"

-- Blacklist --
L["Blacklist"] = "黑名單"
L["Unit name"] = "單位名稱"
L["Add the exact name of a unit whose nameplate you want to hide or replace with an icon. Blacklisted nameplates will always be click-through."] = "添加單位精確名稱以隱藏或用圖示替換其名條。黑名單名條始終可點擊穿透。"
L["Set target name"] = "設置目標名稱"
L["Add to blacklist"] = "添加到黑名單"
L["Reset"] = "重置"
L["Restore the default blacklist"] = "恢復預設黑名單"
L["Are you sure you want to restore the default blacklist?"] = "確定要恢復預設黑名單嗎？"
L["Icon Path"] = "圖標路徑"
L["Enter the path to an icon texture to replace the nameplate, or leave it empty to hide it completely."] = "輸入圖標材質路徑以替換名條，或留空以完全隱藏。"
L["Remove"] = "移除"
L["Remove this unit from the blacklist"] = "從黑名單中移除此單位"
L["Are you sure you want to remove this unit from the blacklist?"] = "確定要從黑名單中移除此單位嗎？"